THE LUDDITE BLOOD (2026)
A Vampire movie about the Internet, inspired by Jean Rollin's slowness...an exploitation film about the actual Luddite Club, young adults who reject technology. In this cinematic incarnation, they are seen frolicking in a park, reciting poetry, tattooing each other's foreheads with typewriters to symbolize ultra-luddite devotion, and expressing their anguish at the trappings of the modern world. A fit of iconoclasm in which they destroy screens with a hammer releases the hunger of the Internet itself in the body of a Vampire portrayed by a modern dancer of the Isadora Duncan school. The Internet is keen to feast on the pure memories in the blood of the Luddites and the sucking commences. The Luddites, who eke out a meager living dragging encyclopedias to sell door-to door, are joined by Vampire Hunters who attempt to impale the Vampires with stakes made of sharpened Encyclopedias. Several Encyclopedia entries of literature are illustrated, including a chapter from James Joyce's Dubliners as the Vampire vacuums her apartment in a desultory and compromised limbo life. Finally all the characters are seen at the water's edge in a psychedelic dance outside of measurable Time and Space. The symbolic impalement of a vampire and the casting of a typewriter into the East River conclude the 45 minute featurette film, which is silent and scored live with elements such as recited poetry, Irish fiddle music, and breaking glass.
MRS WILLIAM HORSLEY is a silent film studio guided by the spirit of an erased/ nonexistent widow of the silent film era, who manifested 100 years later through a mobile puppet theater sculpted out of a single chunk of feminized hematite discovered in the Pacific Northwest in the 1950s. The live performance rig morphed into a portable miniaturized theater through the introduction of 16mm film technology and embraced projection with live sound, operated by multimedia engineer Matthew Thurber. Mrs William Horsley is a studio brand, a methodology, or research vehicle for investigations into abstract and literal storytelling, staged memory events, mechanical phenomena, magnetism and physics.